IEEE VIS 2025 Content: Animated Visual Encoding and Layer Blending for Identification of Educational Game Strategies

Animated Visual Encoding and Layer Blending for Identification of Educational Game Strategies

Braden Roper -

William Thompson -

Chris Weaver -

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This work will be of interest to researchers who wish to explore animation as a means to encode information into visualizations. Additionally, those interested in game-based learning may find the domain-specific analysis interesting.
Keywords

Kinetic visualization, kinetic queries, animated encoding, game-based learning

Abstract

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking tools often gather extensive data that can be difficult to interpret as long-term strategy. This data presents unique problems to visualization, as it can be fairly natural, noisy data but is constrained within synthetic, controlled environments, leading to issues such as overplotting which can make interpretation complicated. We propose an animated visual encoding tool that utilizes kinetic visualization to address these issues. This tool enables researchers to construct animated data narratives through the configuration of parameter interpolation curves and blending layers. Finally, we demonstrate the usefulness of the tool while addressing specific interests as outlined by a domain expert collaborator.